a service to connect family and friends over spatial distance
What?
A way to support the relatedness while cooking together. For experiencing a stimulating activity easy to remember and for having fun
Why?
Growing spatial Distance caused by globalisation. We keep contact by phone, messenger or social networks.
These digital medias don't connect in a meaningful, emotional way. Need for wellbeing is not satisfied
Designproduct
An iterative design thinking process
Empathize & Interview
At the discovery phase of my project, I conducted user tests with interviews in order to get a better understanding of the activity: talking via skype and cook together.
How does it feel like to talk and cook? Where are problems to solve? How does the interaction with technology shape? What did the participants like/dislike? What do they like to change
Interviewed participants: 14
Main Insights:
natural gestures are possible
steadily talking about what they do, smell and taste
noises are a small problem
talking pauses are not inconvenient
advises for the user to install camera for better view
design the end of the call
User Roles & Requirements-list
I mapped out three User Roles and ranked requirements the service has to meet in order of importance and usability.
User Roles
The beginner (learns) & the experienced (teaches)
The two beginner (both learn)
The two experienced (same level)
Must-Requirements
Wireless headset connection is key
Check up on time: the less cooking experience the more time is needed -> individual pace editable
Missing cooking experience takes time to explain in a proper way (extra support by service)
Measurement of power, spiciness, gusto needs to be fixed beforehand
Paper Prototype
To understand how customers find and interact with the service I created an interactive prototype.
Insights
participant clicks the sub functions „Recipes“ and „Journal“ often
It felt like its disappearing or changing position
participant needed the home button on the top left
the question button is misunderstanding
main touchpoint is the home button
sub function buttons needed to be visible as often as possible
Function Tree
Mid fidelity Wireframes
Built in Photoshop & Illustrator
utilized to collect first impressions
created a feeling of stability but inflexibility
the wireframe is in a block aesthetic: clear structure but solid character
Interview
Aim was to get a quick overview about the impressions of diverse people.
Insights
the questions were held short with easy & fast options to answer (Checkboxes)
participants in total: 12
Color Palette got good reviews
pictograms needed to be redesigned
elements (footer) and function unclear
Click-Dummy & Remote User Study
First prototype that visualized the function tree and the interview insights. Participants got online access and filled out a survey.
built and shared via Adobe XD
participants in total: 5
Got overview for main used functions
shows detailed user-flow
pattern needed to be redone
positive feedback for icons
User Surveys
My design process consist of high fidelity wireframes and handpicked Survey-Methods and Tools. I iterate through many design options while utilizing: UNeeQ,, MeCue, VisaWi.
MeCue gave values to usability, connectedness, positive/negative emotions, user intentions, product loyalty
VisaWi gave insights about: simplicity, diversity, colourfulness, craftsmanship
Participants in total:164
UI Design
Once I tested out all usability mistakes and evaluated the results of the questionnaires I started designing the final screens in Adobe XD and designed the animation in Sketch.
visual style followed: fresh, light,
my inspiration was the walk through the underground stations
the platforms: Desktop and Tablet
the detail of unchecked buttons fill me with pride
my final design reflects my learnings about logical structure and repeated misguidance
this design helps to quickly jump into action or browse through the prepared medias
An iterative design thinking process
My review of the case
In total it was fun to examine the needs of the different user roles and implementing it to the concept was a task I experienced as an exciting form of discovery-journey.
My biggest fear was to left the older generation behind and design a difficult interaction
the iterative process and the diversity of participants left no space to design it too focused on young generation